KR6 Genesis

Kingdom Rush 6 Genesis dual heroes — Gerald & Zefira

What this gets you: Field two heroes per stage. Demo pairing rules for Gerald Lightseeker and Zefira the Battlemage — not a KR5 Alliance copy.

Written for patch demo-2026-09 · 2026-09-15

Run order

  1. Equip both demo heroes before a campaign stage
  2. Park Gerald on the primary choke with Knights Order
  3. Send Zefira to the opposite fork or mid-path clumps
  4. Stagger deaths so both portraits are not down at once

Where this comes from

First-partySteam feature copy and official Genesis site — 12 heroes, two per stage. Games Press 2026-06-15 demo kit names Gerald and Zefira. Ironhide hero Devlogs
Our own runsDual-hero HUD frames at Arcane Academy and Western Wall from the 2026-09-15 illustrated pack.
UnknownRemaining 10 of 12 hero names and unlock order; exact ability names, cooldowns, and respawn timers; whether Silveroak Alleria counts toward the two equipped heroes.

Steam and the official Genesis site state the full game has 12 heroes and that you play with 2 heroes in each stage. The Steam/mobile demo ships the opening pair: Gerald Lightseeker and Zefira (Games Press demo feature list; Ironhide hero Devlogs). Roster cards live on the heroes hub.

Genesis HUD showing two hero portraits and three spells at Arcane Academy stage

Dual-hero rules (confirmed)

  1. Bring two heroes into the same stage (Steam feature copy; official site “Field two heroes per stage”).
  2. Position them on separate lanes when possible so one blocks while the other covers leaks or priority targets.
  3. Hero portraits sit on the battle HUD beside equipped spells (Steam screenshots / demo footage).
  4. Ten additional heroes beyond the demo pair are unlisted here until official unlock order is shown in-game.

Dual hero HUD with Gerald and Zefira on Western Wall style mining stage

Demo hero table

Hero Title / role Combat focus (official) Unlock note
Gerald Lightseeker Paladin / main hero Melee frontliner with Sword of Elynie and shield; holds the line and inspires allies (Devlog #2). Starting / main campaign hero
Zefira Battlemage Close-range battle sorceress; summons energy weapons (swords, spears, hammer) rather than tower-style distant casting (Devlog #3). Second hero unlocked in the game (Devlog #3); present in demo

Stage 1 Citadel construction with Gerald portrait and early barracks and catapult

Pairing the demo duo

Lane job Gerald Zefira
Primary choke Park with Knights Order to double the block. Roam to the opposite fork or mid-path clumps.
Priority targets Tank armored / melee packs. Burst close-range threats that slip past barracks.
Death downtime Keep them staggered — both dying at once opens two lanes. Exact respawn timers are not locked here. Keep them staggered — both dying at once opens two lanes. Exact respawn timers are not locked here.

Stage hero callout (Silveroak)

On the Silveroak Village stage, Ironhide Devlog #6 states Alleria joins as a Stage Hero defending her forest and does not leave with Gerald’s party. Treat that as a stage-bound ally, separate from the two equipped campaign heroes.

Modes that change the hero count

Mode Heroes
Campaign / Iron / Blitz Two equipped heroes (demo: Gerald + Zefira)
Spell Rush No heroes — towers and spells only
Hero Party Four heroes, no spells (full-game mode; not claimed as demo-default)
Classic Mode One hero plus Reinforcements and Rain of Fire (anniversary mode; announced for Genesis)

This page is Kingdom Rush 6: Genesis TD only. Do not paste Kingdom Rush 5: Alliance hero tables or pairing notes here.

Pair loadouts with the tower roster, tower synergy, and the heroes index.

Still unknown

  • Remaining 10 of 12 heroes: names, roles, unlock order.
  • Exact ability names, cooldowns, respawn timers for Gerald / Zefira.
  • Whether Stage Hero Alleria (Silveroak) counts toward the two equipped heroes or is purely stage-bound.