Kingdom Rush 6 Genesis 3-star & campaign stage notes (demo)
What this gets you: Earn campaign stars on demo stages without inventing unstated life→star thresholds.
Written for patch demo-2026-09 · 2026-09-15Run order
- Learn the stage path and choke points before chasing stars
- Cover block + ranged + magic + artillery from the named demo towers
- Keep both demo heroes (Gerald + Zefira) upgraded between attempts
- Spend Reinforcements / Rain of Fire / Royal Edict on leaked clumps, not openers
Where this comes from
| First-party | Steam — 18 campaign stages with stars. Games Press demo kit — 4 stages initially, extended to 6 (Devlog |
| Multi-source | Series convention — up to three stars per clear; Genesis-specific life brackets not OCR-locked. |
| Our own runs | World-map star bank and Citadel / Academy HUD frames from Steam screenshots and demo footage (2026-09-15 pack). |
| Unknown | Exact victory-panel life→1/2/3 star brackets for Genesis; official Stage 3 title; which of demo stages 5/6 is Silveroak vs sibling. |
KR6: Genesis campaign is 18 stages across 3 landscapes in Linirea (Steam). The Steam demo opened with 4 stages, then extended to 6 (Ironhide Devlog #16). Stars appear on the world map and gate unlocks.

What stars do in Genesis
- Clearing campaign stages awards stars (series pattern confirmed for Genesis by Pocket Gamer hands-on and developer stream talk of 1–3 star clears).
- Stars unlock content instead of buying classic trilogy upgrades that snowball weak runs (Ironhide developer stream on the demo).
- Developer stream example: the first three stars unlock Scholar Mage (and a companion unlock named on stream); later star totals unlock items such as Royal Edict and the Catapult / Culverin artillery line.
- Exact remaining-lives brackets that map to 1 / 2 / 3 stars are not published on this page — no victory-panel OCR in this pack’s frames.

Demo campaign stage notes
| Stage # | Name (official) | Notes shown in demo / Devlogs |
|---|---|---|
| 1 | Linirean Citadel | Tutorial / first battle. Castle under construction; bandit raids on the worksite (Devlog #8). Early waves; barracks + catapult appear early in footage. |
| 2 | Arcane Academy | Academy grounds with mage statues, chessboard, and Scholar Mage theme (Devlog #4; Steam academy screenshot HUD). |
| 3 | — | Official stage title not locked in this pack’s sources. Held in unknowns. |
| 4 | Western Wall | Dwarven wall vs orc push from the western steppes; mining / construction aesthetic (Devlog #12). |
| 5–6 | Includes Silveroak Village | Added in demo extension (Devlog #16). Silveroak Village: night orc ambush; Alleria as Stage Hero (Devlog #6). Exact which of 5/6 is Silveroak vs the other extended stage is not labeled in official copy beyond Silveroak being a demo stage players enter. |

Campaign HUD checklist (demo)
| HUD element | Shown |
|---|---|
| Lives (heart) | Yes — Steam screenshots / demo footage |
| Gold | Yes |
| Wave counter (skull N/M) | Yes — stage-dependent totals (e.g. early Citadel 5-wave clips; longer stages show higher totals on Steam shots) |
| Dual hero portraits + spell row | Yes |
| World-map star bank | Yes — Steam world-map screenshot |
| Victory panel life→star math | Not framed in this pack |
Difficulty labels seen
Developer stream and community walkthrough titles reference Veteran clears alongside normal play. Full difficulty name list beyond that is not locked here.
Pair this page with the tower roster, tower synergy, the heroes hub, and dual-hero pairing for loadout prep, then Iron & Blitz after campaign stars are online.
Still unknown
- Official Stage 3 title
- Exact mapping of demo stages 5 vs 6 (Silveroak Village confirmed; sibling held)
- Victory-panel life → 1/2/3 star brackets (do not paste classic KR1 Fandom brackets)
- Full star-cost table beyond stream examples (Scholar Mage; Royal Edict; Catapult/Culverin)