KR6 Genesis

Kingdom Rush 6 Genesis 3-star & campaign stage notes (post-launch)

What you get: Clear campaign stages for stars — Stage 3 ≈ Raided Farmlands; life→star brackets stay Unknown.

Updated 2026-09-28

Run order

  1. Learn the stage path and choke points before chasing stars
  2. Cover block + ranged + magic + artillery from your five-tower loadout
  3. Keep both heroes upgraded between attempts
  4. Spend spells on leaked clumps, not openers

Where this comes from

First-partySteam — 18 campaign stages with stars. Games Press demo kit + Devlogs for early stage names. Pocket Gamer / Ironhide stream — stars unlock content.
Multi-sourcePost-launch Veteran 3★ longplays (Alex, Prahant, the primary board creator) map Stage 3 ≈ Raided Farmlands; series convention up to three stars per clear.
Gameplay capturesWorld-map star bank, Academy dual-HUD, an Enemy Info panel from 2026-09-28 gameplay captures.
UnknownExact victory-panel life→1/2/3 star brackets for Genesis — not confirmed.

Kingdom Rush 6: Genesis TD campaign is 18 stages across three Linirea landscapes (Steam). Day-0 covered the demo slice with Stage 3 blank. Post-launch full-game walkthroughs clear the early name gap; victory-panel math is not listed.

Genesis world map with star counter and Heroes Towers Spells Upgrades menu

What stars do

  1. Clearing campaign stages awards stars (series pattern; Pocket Gamer + developer stream).
  2. Stars unlock content rather than classic trilogy gold-bought permanent upgrades (developer stream).
  3. Life → 1/2/3 star brackets are still Unknown — not confirmed from the victory panel yet. Do not paste classic KR1 brackets.

Arcane Academy style stage with dual Gerald Zefira HUD during Veteran clear

Early campaign stage notes

Stage # Name Evidence
1 Linirean Citadel Official Devlog; walkthrough openers sometimes say “Linirean Castle” — same opening stage.
2 Arcane Academy Devlog #4; Alex Stage 2 HUD; secondary creator Academy short.
3 Raided Farmlands Multi walkthrough chapters (Prahant “Raided Farmland”; Alex Stage 3). Treat Farmlands / Farmland as the same stage.
4 Western Wall Devlog; Prahant “Western Walls”.
5 Silveroak Village / Forest Devlog #6 / #16 Silveroak Village; chapters also say Silveroak Forest — same early arc.
6+ Later named chapters Walkthrough maps continue through Vez’nan’s Tower (stage 18). Full index: /stages. Prefer official map labels when they appear in HUD.

Enemy callout useful for 3★ lanes

One post-launch Enemy Info panel: fast speed, dodges attacks; flavor notes they can slip through barracks. Barracks-only holds struggle — cover with ranged / hero micro. More names on /enemies.

Campaign HUD checklist

HUD element Post-launch
Lives / gold / wave counter Yes — Alex Veteran HUD
Dual hero portraits + spell row Yes
World-map star bank Yes
Victory panel life→star math Still not confirmed

Difficulty & Iron (thin)

Community longplays clear the campaign on Veteran for 3★. Post-launch ALL IRONS clears exist — Iron Challenge still means 1 elite wave · 1 life per official cards. Blitz details not confirmed yet — keep Day-0 official Blitz wording on /guides/iron-blitz; our captures show no new Blitz-rule HUD.

Multi-source clears used

  • Alex Playz full Veteran 3★ (2026-09-24)
  • Prahant full Veteran 3★ + stage chapter map (2026-09-24)
  • the primary board creator complete walkthrough Veteran 3★ (2026-09-24)

Pair with the tower roster, tower synergy, heroes hub, and stages index.

Still unknown

  • Victory-panel life → 1/2/3 star brackets (do not paste classic KR1 community wiki brackets)
  • Mid/late stage official map labels when HUD differs from walkthrough chapter titles
  • Full star-cost unlock table beyond stream examples