Kingdom Rush 6 Genesis 3-star & campaign stage notes (post-launch)
What you get: Clear campaign stages for stars — Stage 3 ≈ Raided Farmlands; life→star brackets stay Unknown.
Updated 2026-09-28Run order
- Learn the stage path and choke points before chasing stars
- Cover block + ranged + magic + artillery from your five-tower loadout
- Keep both heroes upgraded between attempts
- Spend spells on leaked clumps, not openers
Where this comes from
| First-party | Steam — 18 campaign stages with stars. Games Press demo kit + Devlogs for early stage names. Pocket Gamer / Ironhide stream — stars unlock content. |
| Multi-source | Post-launch Veteran 3★ longplays (Alex, Prahant, the primary board creator) map Stage 3 ≈ Raided Farmlands; series convention up to three stars per clear. |
| Gameplay captures | World-map star bank, Academy dual-HUD, an Enemy Info panel from 2026-09-28 gameplay captures. |
| Unknown | Exact victory-panel life→1/2/3 star brackets for Genesis — not confirmed. |
Kingdom Rush 6: Genesis TD campaign is 18 stages across three Linirea landscapes (Steam). Day-0 covered the demo slice with Stage 3 blank. Post-launch full-game walkthroughs clear the early name gap; victory-panel math is not listed.

What stars do
- Clearing campaign stages awards stars (series pattern; Pocket Gamer + developer stream).
- Stars unlock content rather than classic trilogy gold-bought permanent upgrades (developer stream).
- Life → 1/2/3 star brackets are still Unknown — not confirmed from the victory panel yet. Do not paste classic KR1 brackets.

Early campaign stage notes
| Stage # | Name | Evidence |
|---|---|---|
| 1 | Linirean Citadel | Official Devlog; walkthrough openers sometimes say “Linirean Castle” — same opening stage. |
| 2 | Arcane Academy | Devlog #4; Alex Stage 2 HUD; secondary creator Academy short. |
| 3 | Raided Farmlands | Multi walkthrough chapters (Prahant “Raided Farmland”; Alex Stage 3). Treat Farmlands / Farmland as the same stage. |
| 4 | Western Wall | Devlog; Prahant “Western Walls”. |
| 5 | Silveroak Village / Forest | Devlog #6 / #16 Silveroak Village; chapters also say Silveroak Forest — same early arc. |
| 6+ | Later named chapters | Walkthrough maps continue through Vez’nan’s Tower (stage 18). Full index: /stages. Prefer official map labels when they appear in HUD. |
Enemy callout useful for 3★ lanes
One post-launch Enemy Info panel: fast speed, dodges attacks; flavor notes they can slip through barracks. Barracks-only holds struggle — cover with ranged / hero micro. More names on /enemies.
Campaign HUD checklist
| HUD element | Post-launch |
|---|---|
| Lives / gold / wave counter | Yes — Alex Veteran HUD |
| Dual hero portraits + spell row | Yes |
| World-map star bank | Yes |
| Victory panel life→star math | Still not confirmed |
Difficulty & Iron (thin)
Community longplays clear the campaign on Veteran for 3★. Post-launch ALL IRONS clears exist — Iron Challenge still means 1 elite wave · 1 life per official cards. Blitz details not confirmed yet — keep Day-0 official Blitz wording on /guides/iron-blitz; our captures show no new Blitz-rule HUD.
Multi-source clears used
- Alex Playz full Veteran 3★ (2026-09-24)
- Prahant full Veteran 3★ + stage chapter map (2026-09-24)
- the primary board creator complete walkthrough Veteran 3★ (2026-09-24)
Pair with the tower roster, tower synergy, heroes hub, and stages index.
Still unknown
- Victory-panel life → 1/2/3 star brackets (do not paste classic KR1 community wiki brackets)
- Mid/late stage official map labels when HUD differs from walkthrough chapter titles
- Full star-cost unlock table beyond stream examples