KR6 Genesis

10. Abominable Lair

Stormcloud DepthsStageLast checked 2026-10-03

Mode shown: Impossible (free towers only); a Campaign run cross-checks the layout

At a glance

Field Value
Campaign order Stage 10 of 18
Boss J.T. (name read on the health bar)
Heroes in the Impossible run Connor, Zefira
Towers used Gold Prospectors, Archer Garrison, Royal Catapult, Sunray Master, Cursed Crossbows
Result 3 stars on Impossible

Route and lanes

Abominable Lair opening view: two skull markers on the left, icy roads across a frozen cave floor and a large door at the top Source: community creator Let’s Play, “Abominable Lair - Impossible 3 Stars (Free Only)”, 0:20.

  • Entries: two, both on the left (skull markers at the upper left and lower left).
  • Exits: the glowing markers on the right edge. Both roads cross the frozen cave floor to reach them.
  • The big door at the top of the cave is where J.T. shows up for the boss fight.
  • The frozen pools in the middle split the floor, so the central plots between them cover the most road.

Second source, Campaign run: same plot layout, with towers on the central plots between the frozen pools Source: Daewoo Koo, “Kingdom Rush 6 : Genesis (Kor) Abominable Lair Campaign”, 15:00. Shows the same road shape in a standard Campaign clear.

Tower placement (free towers only)

Step When What and where
1 Opening Gold Prospectors, upgraded up to IV
2 Early waves Archer Garrison on the central plots, upgraded to IV over the run
3 Mid-run Royal Catapult between the frozen pools, upgraded to IV
4 Mid-run Sunray Master, upgraded to IV
5 Late Cursed Crossbows on the remaining plots

Mid-run: the build fills the plots between the frozen pools Source: community creator Impossible run, 10:40.

  • Both videos lean on the plots in the middle of the cave. That part of the plan works in both modes.
  • Rain of Fire, Reinforcements and Royal Edict were all used in the Impossible run.

Boss: J.T.

J.T. fight: the health bar at the top reads J.T. while the boss stands among the central towers Source: community creator Impossible run, 19:40.

  1. Finish your upgrades before the last wave. J.T. walks straight into the central plots.
  2. Keep Connor and Zefira in front of the central towers to absorb his approach.
  3. Spend Rain of Fire once he is inside the ring of towers.

Three-star result

Abominable Lair victory screen with three stars lit Source: community creator Impossible run, 20:03.

Still unknown

  • J.T.’s special abilities (not readable at this resolution)
  • Whether any wave uses a third entry (only the two left-side entries are marked in our frames)

Sources