5. Silveroak Village
Mode shown: Impossible (free towers only)
At a glance
| Field | Value |
|---|---|
| Campaign order | Stage 5 of 18 |
| Boss | None seen in gameplay frames |
| Heroes in this run | Connor, Zefira (plus a stage ally shown top-left) |
| Towers used | Gold Prospectors, Archer Garrison, Royal Catapult, Knights Order, Elven Elite Ranger |
| Result | 3 stars on Impossible |
Route and lanes
Source: community creator Let’s Play, “Silveroak Village - Impossible 3 Stars (Free Only)”, 1:01.
- Entries: two. One comes in at the upper right and one from the bottom (skull markers in the mid-run frame below).
- Ring: both roads feed a loop around the great tree in the centre.
- Exit: the road leaves on the left side after the loop.
- Plots on the inside of the loop reach the most road, so fill them first.
Tower placement (free towers only)
| Step | When | What and where |
|---|---|---|
| 1 | Opening | Gold Prospectors, upgraded early for income |
| 2 | Early waves | Archer Garrison on plots that see both entries, taken up to III |
| 3 | Mid-run | Royal Catapult on the inner ring, upgraded to IV |
| 4 | Mid-run | Knights Order where the two entry roads join the loop |
| 5 | Late | Elven Elite Ranger added and upgraded to IV |
Source: same video, 8:00.
- Station Connor and Zefira where the two entry roads meet the ring. That spot sees every wave.
- Rain of Fire and Reinforcements were used on the biggest waves.
Late waves
Source: same video, 16:00.
- Late waves come from both entries at once, so the inner-ring towers do most of the work.
- Keep a spell for the left exit in case anything leaks off the loop.
Three-star result
Source: same video, 16:29.
Still unknown
- How the great tree’s stage ability works (not tested in our frames)
- Exact plot for each tower
Sources
- Community creator Let’s Play, “Silveroak Village - Impossible 3 Stars (Free Only) - Kingdom Rush 6 Genesis” — https://www.youtube.com/watch?v=6ozamWEzNww (uploaded 2026-10-01). Frames at 1:01, 8:00, 16:00, 16:29.